Papers

On this page, you will find links to various publications, presentations by our team, related to trans-disciplinary creativity, 21st Century Learning, and creative uses of technology for teaching. This page is a work in progress and will be continually updated.

Henrkisen, D., DeSchryver, M., Mishra, P. & the Deep-Play Research Group (in press). Transform and transcend: Synthesis as a trans-disciplinary approach to thinking and learning. Tech Trends (59)4.

Henriksen, D., Keenan, S., Richardson, C., Mishra, P., & the Deep-Play Research Group (2015). Play as a Foundational Thinking Skill & Trans-disciplinary Habit of Mind. Tech Trends (59)3.*

Henriksen, D., Terry, C., Mishra, P., & the Deep-Play Research Group (2015).Modeling as a trans-disciplinary formative skill and practiceTech Trends (59)2. p. 4-9.

Henriksen, D., Good, J., & Mishra, P. & the Deep-Play Research Group (2015).Embodied Thinking as a trans-disciplinary habit of mind. Tech Trends (58)6. p. 3-7

Henriksen, D., Fahnoe, C., & Mishra, P. & the Deep-Play Research Group (2014). Abstracting as a trans-disciplinary habit of mind. Tech Trends (58)6. p. 3-7

Henriksen, D., Cain, W.,  Mishra, P.  & the Deep-Play Research Group (2014).Making sense of what you see: Patterning as a trans-disciplinary habit of mind. Tech Trends (58)5, p. 3-7.

Henriksen, D., Mehta, R., Mishra, P., & the Deep-Play Research Group (2014).Learning to See: Perceiving as a trans-disciplinary habit of mind. Tech Trends, (58)4, p. 9-12

Mishra, P., Henriksen, D., & the Deep-Play research group (2014). Revisited and Remixed: Creative Variations and Twisting Knobs.Tech Trends, (58)1, P. 20-23

Henriksen, D., Mishra, P., & the Deep-Play research group (2014). Twisting knobs and connecting things: Rethinking Technology & Creativity in the 21st Century. Tech Trends, (58)1, P. 15-19

Mishra, P., Fahnoe, C., Henriksen, D. & the Deep-Play Research Group (2013). Creativity, self-directed learning, and the architecture of technology rich environmentsTech Trends, (57)1. p. 10-13.

Mishra, P., Terry, C., Henriksen, D. & the Deep-Play Research Group (2013). Square Peg, Round Hole, Good EngineeringTech Trends, (57) 2. p. 22-25.

Mishra, P., Yadav, A., & the Deep-Play Research Group (2013). Of Art and AlgorithmsTech Trends, (57) 3. p. 10-14.

Mishra, P., Cain, W., Sawaya, S., Henriksen, D. & the Deep-Play Research Group (2013). A Room of their ownTech Trends, (57) 4. p. 5-9.

Mishra, P., Henriksen, D., & the Deep-Play Research Group (2013). A NEW approach to defining and measuring creativity. Tech Trends (57) 5, p. 5-13.

Mishra, P., & The Deep-Play Research Group (2012). Rethinking Technology & Creativity in the 21st Century: Crayons are the FutureTechTrends, 56(5), 13-16.

Mishra, P., Henriksen, D. &  The Deep-Play Research Group (2012). Rethinking Technology & Creativity in the 21st Century: On being (in)disciplinedTechTrends 56(6), 18-21.

Mishra, P., Koehler, M.J., Zellner, A., & Kereluik, K. (2012). Thematic considerations in integrating TPACK into a graduate program. In D. Polly, C. Mims, & K. Persichitte (Eds.),Creating technology-rich teacher education programs: Key issues. Hershey, PA: IGI Global.

Mishra, P., Koehler, M. J., & Henriksen, D. (2011). The Seven Trans-Disciplinary Habits of Mind: Extending the TPACK Framework Towards 21 st Century learningEducational Technology11(2), 22-28.

Koehler, M.J., Mishra, P., Bouck, E. C., DeSchryver, M., Kereluik, K., Shin, T.S., Wolf, L.G. (2011). Deep Play: Developing TPACK for 21st Century TeachersInternational Journal of Learning Technology, 6(2), 146-163.

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for integrating technology in teacher knowledgeTeachers College Record, 108(6), 1017-1054.

Mishra, P. and Girod, M. (2006/2007) ‘Designing learning through learning to design’, The High School Journal, Vol. 90, No, 1, pp.44?51, Reprinted in Cauley, K.M. and Pannozzo, G. (Eds.) (2007/2008) Educational Psychology, Annual edition, McGraw-Hill, NY.

Koehler,   M.J.   and   Mishra,   P.   (2005).   ‘What   happens   when   teachers   design   educational technology?  The  development  of  technological  pedagogical  content  knowledge’,  Journal  of  Educational Computing Research, 32(2), 131-152.

Koehler,  M.J.  and  Mishra,  P.  (2005).  ‘Teachers Learning Technology by Design’,  Journal  of Computing in Teacher Education, 21(3), 94-102.

Koehler,  M.J.,  Mishra,  P.,  Hershey,  K.  and  Peruski,  L.  (2004)  ‘With  a  little  help  from  your students:  a  new  model  for  faculty  development  and  online  course  design’,  Journal  of  Technology and Teacher Education, 12(1), 25-55.